![]() Really bad for the scenarios where the red team always has more ships so a 1 for 1 trade can cripple the green team. Have seen the Missouri steer into the transports in the last go-around for Narai. Last few scenarios (and in Coop) I have seen bots maneuver to ram. ![]() Has the propensity for the red bots to ram been dialed up of late? Seems I remember previously the bots would actually come to a stop to avoid ramming. Not sure if those ships are vital to victory, and they may have been safe if the red bots are keyed in on pursuing the Raptor. I found I could circle back and play tugboat and push them off one at a time BUT this may have been a poor use of time as the Raptor died in 2 of the matches. ![]() One ship ramming the bow of the other into the island. Had 3 games in a row last night where the one of the transports (not the vital repair ship) and the Bogue were stuck aground at the initial Raptor spot. tried applying for CC status last round, not the current one and apparently I wasn't even worth giving a response to as no one ever got back to me even to say I was not being accepted. Or maybe they just hate my YouTube channel and are constantly tweaking Operations to make my material "outdated?" My channel is so small that it doesn't matter right? Perhaps WG regrets creating a mode where the players can speed grind through ships and actually reliably farm resources on their accounts (and also have fun doing it) and is trying to minimize the people playing them if not eventually get rid of them. There have easily been a lot of things going on with Operations that are detrimental from the beginning of last year starting from the removal of over half of them. The second is that whoever is doing these tweaks either doesn't have the time or resources to test their tweaks, doesn't have the resources to test how changes for other game modes affect Operations, is incompetent, or is purposely messing with Operations to drive players away from playing them. This is of course counter to what they said in that they aren't working on Operations. The first thing is someone is actively trying to tweak Operations which I said when Raptor had glitched south cruisers and glitched battleships. Rogue Glitch is a roguelite platformer featuring an array of beautiful colors and pretty tough procedurally-generated levels. There has been a consistent issue this patch with player ally transports having messed up pathing for sure, most easily noticeable in Narai but also reported in Newport and now Raptor. I am unable thus far to say how often the bots are messed up in their pathing in Raptor. I have yet to play Raptor this go round myself (working as intended by WG?) as I am still doing directives to see how far I get. Now we have required bot transports going in random directions, and the Raptor itself not sticking to a timetable that allows a chance at winning. The original problem in Raptor was sometimes the second 3-cruiser spawn never moved if they spawned in the southwest. Timing wise, it does seem the bot problems started about the same time as the CV rework and have gotten progressively worse. (oooh.another evil WG conspiracy theory ) Or is it just incompetence? Bosses drop a currency called Malbytes which can be used to upgrade your existing characters into more powerful evolutions. Experience is awarded based on performance which will provide random item unlocks on level-ups. Maybe it is working as intended to drive players away from the scenarios. Rogue Glitch is packed with unlockable items, characters and cosmetics to make every run a worthwhile one. It is happening more and more often. Haven't heard a peep from any higher ups at WG that they recognize the problem and are looking into it. This is about the bots programming which seems to have been badly corrupted and this corruption is carrying over from scenario to scenario, making them potentially unwinnable no matter how good your team is. Raptor died to the first set of DDs, Horrible team! Not WGs fault) Its not about bad players (just had a team that lost 2 ships to the first 3 red bots. Not sure you understand what this thread is about. The list is updated frequently (see date below for latest date).As far as I’m concerned, NOT ONE SINGLE TRANSPORT should enter the bay in Narai unless at least one player ship goes first. You can find here the latest list of all games validated as Playable or Verified on the Steam Deck.
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